P+ - Ice Climbers - Action - 0x119

Entry Script

  1. GenerateArticle { article_id: 3, subaction_only: true }
  2. CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
  3. PreviousInterruptAddRequirement(not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
  4. CreateInterrupt { interrupt_id: None, action: JumpAerial, requirement: (BoolIsTrue RandomAccessBool(EnableLandingLag)) }
  5. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(SpecialsMovement))
  6. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (AnimationEnd) }
  7. PreviousInterruptAddRequirement(OnGround)
  8. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  9. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  10. IntVariableSet { variable: RandomAccessInt (0x0), value: 474 }
  11. IntVariableSet { variable: RandomAccessInt (0x1), value: 475 }
  12. loop Infinite times:
    1. if (OnGround)
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
      2. SetEdgeSlide(StayOn)
      3. SetAirGround(6)
      4. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x1)))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
      5. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
      2. SetEdgeSlide(Airbourne)
      3. SetAirGround(108)
      4. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x0)))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
      5. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20001 })] }
  2. Case(284)
  3. Case(287)
  4. UnknownEvent { namespace: 0x0, code: 0x18, unk1: 0x0, arguments: [] }
  5. UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
  6. ArticleRemove(3)
  7. EndSwitch